Ship Browser Games
Without CORS Errors
Connect to external APIs, load assets from CDNs, and deploy on Itch.io—all without cross-origin headaches. Works with Unity, Godot, Phaser, and any browser-based game.
https://corsproxy.io/?url=https://api.gameserver.com/data
Leaderboards & Scores
Connect to external leaderboard APIs and score tracking services directly from your browser game.
fetch(CORS_PROXY + leaderboardAPI)
Player Authentication
Integrate with PlayFab, Firebase, or custom auth backends for player accounts and saves.
fetch(CORS_PROXY + authEndpoint)
External Assets
Load sprites, audio, and textures from external CDNs without tainted canvas errors.
this.load.image(CORS_PROXY + cdnUrl)
Game Analytics
Send player events and telemetry to analytics platforms from WebGL builds.
fetch(CORS_PROXY + analyticsAPI)
Multiplayer Config
Fetch server lists and matchmaking data before establishing WebSocket connections.
fetch(CORS_PROXY + serverListAPI)
DLC & Hot Updates
Download additional content and game updates from your servers at runtime.
fetch(CORS_PROXY + dlcContentURL)
Works with Your Game Engine
Copy-paste examples for Unity, Godot, Phaser, and vanilla JavaScript.
// Unity WebGL - Load external API data
using UnityEngine;
using UnityEngine.Networking;
using System.Collections;
public class GameAPI : MonoBehaviour
{
private const string CORS_PROXY = "https://corsproxy.io/?url=";
public IEnumerator FetchLeaderboard()
{
string apiUrl = "https://api.mygame.com/leaderboard";
#if UNITY_WEBGL && !UNITY_EDITOR
apiUrl = CORS_PROXY + UnityWebRequest.EscapeURL(apiUrl);
#endif
using (var request = UnityWebRequest.Get(apiUrl))
{
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.Success)
ProcessLeaderboard(request.downloadHandler.text);
}
}
} // Phaser.js - Load external assets without CORS errors
const CORS_PROXY = 'https://corsproxy.io/?url=';
function preload() {
this.load.setCORS('anonymous');
// Load sprites from external CDN
const spriteUrl = 'https://cdn.example.com/sprites/player.png';
this.load.image('player', CORS_PROXY + encodeURIComponent(spriteUrl));
// Load game data from API
const dataUrl = 'https://api.mygame.com/levels';
this.load.json('levels', CORS_PROXY + encodeURIComponent(dataUrl));
}
function create() {
const player = this.add.sprite(400, 300, 'player');
const levels = this.cache.json.get('levels');
console.log('Loaded levels:', levels);
} # Godot 4 - HTTP requests in web exports
extends Node
const CORS_PROXY = "https://corsproxy.io/?url="
func _ready():
fetch_player_data()
func fetch_player_data():
var url = "https://api.mygame.com/player/stats"
# Use proxy for web builds
if OS.has_feature("web"):
url = CORS_PROXY + url.uri_encode()
var http_request = HTTPRequest.new()
add_child(http_request)
http_request.request_completed.connect(_on_request_completed)
http_request.request(url)
func _on_request_completed(result, code, headers, body):
if result == HTTPRequest.RESULT_SUCCESS:
var json = JSON.parse_string(body.get_string_from_utf8())
print("Player stats: ", json) // Browser game - Fetch game config before WebSocket connection
const CORS_PROXY = 'https://corsproxy.io/?url=';
async function initMultiplayer() {
// Fetch server list via CORS proxy
const configUrl = 'https://api.gameserver.com/servers';
const response = await fetch(CORS_PROXY + encodeURIComponent(configUrl));
const servers = await response.json();
// Connect to best server (WebSocket doesn't need CORS proxy)
const bestServer = servers.sort((a, b) => a.latency - b.latency)[0];
const socket = new WebSocket(bestServer.wsUrl);
socket.onopen = () => console.log('Connected to game server!');
socket.onmessage = (e) => handleGameEvent(JSON.parse(e.data));
} Why CORS Affects Your Game
When you build a game for WebGL or HTML5, your code compiles to WebAssembly that runs inside the browser. Even though you write C# (Unity) or GDScript (Godot), network requests use the browser's fetch API—and browsers enforce CORS on all cross-origin requests.
This means your game works perfectly in the editor, but fails with CORS errors when deployed to the web.
✗ Access to fetch at 'https://api.gameserver.com' from origin 'https://itch.io' has been blocked by CORS policy
Works in Editor
Unity Editor and Godot make direct HTTP calls without browser restrictions.
Fails in Browser
WebGL builds use browser APIs. The browser blocks cross-origin requests without proper CORS headers.
Fixed with CORSPROXY
Route requests through our proxy to add the required CORS headers automatically.
In-Depth Guides
Comprehensive tutorials for fixing CORS in your specific game engine or platform.
Unity WebGL CORS Error: Complete Fix Guide
Fix UnityWebRequest errors in WebGL builds with server config and proxy solutions.
Itch.ioItch.io CORS Issues Explained
SharedArrayBuffer, external APIs, and hosting architecture for browser games.
Phaser.jsPhaser.js CORS Proxy Setup
Configure crossOrigin settings and load external assets without errors.
PlayFabPlayFab Browser CORS Fix
JavaScript SDK setup, authentication, and troubleshooting for web games.
WebSocketsWebSocket CORS in Browser Games
Security implications and safe real-time multiplayer connections.
View All GuidesShip your game
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